Weapon (scimitar), rare

A finely-crafted blade of enchanted frozen mercury. The hilt consists of a non-detachable gauntlet grip that replaces a traditional tang grip. The weapon perpetually steams with noneffective cold emanating from the gleaming solid quicksilver blade. While the enchantment keeps it safely solid, upon impact with a target, trace amounts of mercury are left in wounds and on armor that do continuous damage.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Slashing, Damage: Acid, Damage: Fire, Damage: Cold, Damage: Lightning, Damage: Necrotic, Poisoned, Acid Duration - 1 minute(10 turns) Fire Duration - 1 minute(10 turns) Cold Duration - 30 seconds(5 turns) Necrotic Duration - 30 seconds(5 turns) Fire stacks 3 times, Necrotic stacks 5 times, acid stacks 2 times, Finesse, Light, Nick

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3/8/2020 1:16:52 AM
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Linden_Shadowplague

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