Weapon (halberd), rare (requires attunement by a No)

You have a +2 bonus to attack and damage rolls made with this magic weapon. 

It does an extra 1d6 lightning damage on each melee weapon attack made with it. 

You can also overcharge this weapon allowing you to make an extra attack with this weapon. After doing so, the weapon becomes inert, removing its magical effects until the end of the combat.

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Lightning, No, Damage, Combat, Heavy, Reach, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
8/10/2022 8:17:41 PM
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Item Tags: Damage Combat

TP123101

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