A chamber that contains viscous elemental explosives that is attachable to a firearm. It can be attached a number of times equal to your proficiency bonus (+3) and lasts 1 minute. All charges recharge daily.
Once attached, the chamber gains one of the following damage types (roll on the damage type table). It does 1d8 additional damage to the target. On a natural 20 the damage die increases to the next damage die (max of a d12), and on a natural 1 the damage die is reduced to the previous die (min of a d4) for the duration.
|
Roll |
Damage Type |
|
1 |
Poison |
|
2 |
Radiant |
|
3 |
Necrotic |
|
4 |
Thunder |
|
5 |
Lightning |
|
6 |
Fire |
|
7 |
Force |
|
8 |
Psychic |
|
9 |
Cold |
|
10 |
Acid |
The color of the viscous material will correspond with the type of damage rolled.
Color Reference:
|
Poison |
Green |
|
Radiant |
Gold |
|
Necrotic |
Yellow |
|
Thunder |
Gray |
|
Lightning |
Blue |
|
Fire |
Red |
|
Force |
Silver |
|
Psychic |
Purple |
|
Cold |
White |
|
Acid |
Black |
Notes: Damage: Acid, Damage: Cold, Damage: Fire, Damage: Force, Damage: Lightning, Damage: Necrotic, Damage: Poison, Damage: Psychic, Damage: Radiant, Damage: Thunder, Damage, Buff, Artificer
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/11/2022 2:35:37 AM
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8
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1
|
1
|
Coming Soon
|
|
|
8/11/2022 2:45:15 AM
|
7
|
1
|
1.2
|
Coming Soon
|
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