Wondrous Item, artifact (requires attunement)

Arcturus Key of Stars

10/10 Charges

Requires Attunement (Truly Attuned)

Special Recharge

To recharge Arcturus, you must spend time in the Astral Plane. Each 8 hour you spend in the Astral Plane gives Arcturus 1d4 charges. Arcturus also gains 1 charge for every 10 radiant damage you take.

While attuned and wearing Arcturus you have the following special abilities.

·         Minor Creation, as a bonus action you can pull a mundane item from Arcturus. This item is nonmagical and appears as a constellation. Items created this way dissipate after 24 hours.

·         Deep Pockets, Arcturus has an internal storage space of 100 cubic feet. Atmosphere and other gasses are destroyed as they cross the barrier. Perishable items in Arcturus are perfectly preserved.

·         Astral Amplification, when you cast spells while wearing Arcturus they gain +3 Bonus to hit, damage and DC.

·         Astral Armor, Arcturus provides a +3 bonus to AC additionally whenever mage armor is cast upon the wearer of Arcturus the base bonus is now 14 (instead of 12).

·         Key to the Stars, as a part of a move action you may phase in or out of the Astral Plane. This can also be used as a reaction. You may also cast Fly on yourself as a bonus action without using a spell slot.

·         Font of Magic, while wearing Arcturus your sorcery point pool is increased by half your current level rounded up. Additionally, if you begin combat with no sorcery points you gain 2d4 sorcery points.

·         Astral Resistance, while wearing Arcturus you are Immune to all non-magical physical damage sources and resistant to magical physical damage sources. You are also Immune to radiant damage.

While attuned and wearing Arcturus you may use the following abilities.

·         Starwalk: As a move action, instead of making your normal move you may instead spend 1 charge from Arcturus to teleport 120ft, you may enter or exit the astral plane as part of this teleport.

·         Stellar Burst: As an action, you may spend 2 charges. Stellar Burst has a range of 120ft and creates a 30ft radius burst at the target location. All creatures not in the astral plane in this zone must make Charisma Saves. On a failure, they take 8d6 True Damage, on a success they talk half as much.

·         Body of Stars: As a reaction and for 3 charges you gain the following effect. For the next minute, your body becomes distorted phasing in and out of the astral plane. While like this all attacks against you are at disadvantage and you have advantage on all Saves as well if you make a Dexterity Save from an effect you take no damage on a success and half on a failure.

·         Touch of Keter: As an action and 4 charges you can make a melee spell attack against a target. On a hit, the target takes 100 true damage. If this bloodies (reduces to half health) the target they are also Banished as the spell to the Infinite Umber.

·         Touch of Ein Sof: As an action and 5 charges you can cast the Creation spell at 9 level. The object or objects you create are permeant.

·         Astral Gate: As an action and 6 charges, you create a gateway that allows others to enter the astral plane. This gateway persists for 1 hour.

·         The THING that Lurks Beneath the Surface: As an action and for 7 charges you can unleash the THING the lurks beneath. Make a spell attack roll and apply it to all creatures of your choice within 100ft of you as the THING reaches from within the confines of the robe. Each creature takes 10d6+30 True Damage, on a miss they take half. All creatures with vision of you when this happens also need to make a Wisdom Save or be stunned until the end of your next turn.

·         Drag them to the Umber: As an action and 8 charges you send an inky black tentacle at one target within 100ft. Make a spell attack roll against a single target of large or smaller. On a hit, the creature is dragged into Arcturus. On the creatures subsequent turns they must make death saves if they fail three they are destroyed utterly.

·         Keter Unbridled: As an action, you unleash Keters awesome power upon the world. This costs 9 charges and causes Arcturus to be unable to recharge for 2 days. You may choose a target or location within 30 miles that you can see or know of. At that location, a beam descends from the sky this beam has a 5-mile radius and deals 120d6+100 True Damage. Any creature killed by this is erased from existence.

·         Ein Sof Unbridled: As an action and 10 charges you unleash Ein Sof’s. Arcturus is unable to recharge for two weeks after using this. You may cast Wish without any of the normal side effects.

 

 

Fleet_Admiral_Morrow

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