This fine platinum sword hilt has a magnificent depiction of the rising sun in what appears to be a stained-glass relief at the base of where a blade would be, were one attached. Upon closer inspection, the “glass” is a collection of flat gemstones; diamonds, topaz’, and rubies. The pommel is made of cold iron and is in the shape of a blazing star.
Flarebrand is a powerful artifact bestowed upon a devout worshipper of Soluna, the goddess of the sun and moon, when balance of night and day must be restored. Flarebrand represents the glory of the sun and endows its wielder with the nearly unmatched power of the sun. This blade of solar energy is only gifted during times of chaos, when the sun doesn't shine as it should. A hero who inherits Flarebrand is given both immense power and immense responsibility. Flarebrand is almost always given alongside its brother, Selwark, the Lunar Shield.
Magic Weapon. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Any damage this weapon deals becomes radiant damage, regardless of the source (for example, if a character is under the effects of elemental weapon, the damage added will be radiant, regardless of the type chosen by the caster). You can use a bonus action to speak the sword’s command word, ‘sol-enah’. A blade of pure sunlight then erupts from the gemstone relief. While alight, the sword sheds bright light in a 60-foot radius and dim light for an additional 60 feet. It also deals an additional 2d8 radiant damage. If the light provided by Flarebrand overlaps with the area of any spell that creates darkness, that spell is dispelled. These effects last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Flarebrand is an improvised weapon that deals 1d4 bludgeoning damage while it is not shedding light from its own ability.
Blessing of Soluna. While attuned to Flarebrand, you gain the following benefits:
- You have immunity to radiant damage
- You are immune to disease
- You are immune to the blinded condition
Solar Flare. While you are holding the sword, you can use your action to expend a spell slot. When you do, each creature of your choice inside the area of the light provided by Flarebrand must succeed on a DC 19 Dexterity saving throw or take 1d8 radiant damage per level of the spell slot expended and become blinded for one minute. On a successful save, a creature takes half as much damage and isn’t blinded. A creature has advantage on this saving throw if it is in the dimly lit area provided by Flarebrand. A creature can repeat the saving throw at the end of each of its turns to end the blinded condition.
Daybreak. While you are holding the sword, can use your action to invoke the divine power of Soluna, causing night to become day. For 12 hours, or until you use an action to end the effect, bright light shines from the sky in a 10 mile radius around you. This light dispels any magical darkness that overlaps with its area and cannot be dispelled by any means short of divine intervention or Flarebrand's own effect. Once you use this effect, you cannot use it again for 1 week.
Destroying Flarebrand. Flarebrand is nearly impervious to harm. To destroy Flarebrand, a creature attuned to both Flarebrand and Selwark must plunge Flarebrand into Selwark, destroying both relics. If this is done during the night, it becomes day for 100 years (this affects the entire world). If this is done during the day, it becomes night for 100 years. Performing this act also causes an explosion of light that incinerates everything within 1 mile, including all living creatures with less than 500 hit points.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, Blinded, by a worshipper of Soluna, Damage, Combat, Versatile, Sap
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