Armor (chain mail), legendary (requires attunement by a Must be Attune by the player Who drank A potion of Resistance To one of the types Fire, Cold, Poison, Acid, or Lighting. Also The player Can't have the Alignment of Good )

You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself resistance to One of five damage types 
Fire, Cold, Poison, Acid, Lighting. This can be done once per short rest 

The Player also gains + 3 to AC and Has Advantage ON DEX Saves

The Player has to make a DC 16 Wisdom Saving throw every long rest or have a -2 to a modifier of their choice or take 5d6 psychic damage the -2 reverts after a long rest  

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Must be Attune by the player Who drank A potion of Resistance To one of the types Fire, Cold, Poison, Acid, or Lighting. Also The player Can't have the Alignment of Good , Combat, Warding, Str. 13 Required, Stealth Disadvantage

Item Tags: Combat Warding

StLUCIFER

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