The head of this short but hefty cudgel is engraved with the laughing face of an extradimensional entity. This club and the dagger, Switch, are part of a matched set.
Taunt. When you take the Attack action, you may instead force your target to use its reaction to attempt an attack roll with disadvantage against you. If the attack misses, you may make an attack roll with advantage against the target. If the attack granted by this reaction succeeds, the target will do everything in its power to attack you again until the end of your next turn. You may use this ability a number of times equal to your proficiency modifier per long rest. Additionally, you may use your Dexterity modifier instead of your Strength modifier when making attack rolls with this weapon.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage, Combat, Light, Slow
Previous Versions
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8/13/2022 3:19:04 AM
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Coming Soon
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