Ring, very rare (requires attunement by a Must be attuned to a character of no lower than 9th level)

The two plain looking silver bands fit the middle finger and thumb. If viewed by detect magic they do not give off a magical aura unless the caster is a cleric or paladin.

When you snap your fingers of the hand wearing the rings a charge is expended to make someone believe something you say if it would seem like you could have done that by snapping your fingers.

For example: A guy is holding a sending stone and is about to call his friends for help. You snap your fingers and say "That won't work, i've disenchanted your sending stone". No saving throw is possible but depending on how unbelievable the situation you have presented the target may attempt an insight check vs your deception check. The DM might also grant advantage or disadvantage to either party depending on the believability of it.

The ring starts with 1d4 charges and each day at dawn roll a fate die, on blue the rings regain 1 charge but only if they are attuned to at the time. The rings can hold a maximum of 4 charges. If the rings have maximum charges you may cast Silent Image at will without expending a spell slot nor needing to be a spell caster. If the ring at any point has 0 charges roll a fate die. On red the rings lose their enchantment for 1 month before a second roll is allowed. If the die is red again the rings permanently lose their enchantment.

Notes: Must be attuned to a character of no lower than 9th level

TheBanchou

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