Wondrous Item, legendary (requires attunement by a Lawful or Good Alignment required)

Item, Legendary (requires attunement by a creature of Lawful or Good Alignment)

 

Azrael is Mithril Bracer formed around a shimmering radiant diamond when caught in sunlight the diamond glows with beauty and grace. Forged in Elysium Azrael was created to put to rest the undead and end the tyranny of demons. Azrael fell from the wrist of her creator during battle and fell through the planes.

Whilst wearing Azrael you have resistance to necrotic, if you're already resistant you gain immunity. 

As a bonus action, the wearer can cause Azrael to extend a radiant dagger This deals a 1d6 radiant ad you gain +1 bonus to attack and damage rolls made with this magic weapon. Azrael also has the following abilities

Shield Form: Azrael draws power from the celestial plane to gain energy as

a bonus action.

When activated metal fans spread outward from the bracer shining with light whilst in this form, Azrael gains the following properties.

- Wearers weapons are imbued with magic gaining a +2 to attack and damage rolls. Attacks also do Radiant Damage

-Up to three creatures gain +2 to AC

This transformation last 3 rounds at the end of the 3rd round the wearer must make another DC 15 wisdom saving throw, on a fail user takes their level in Psychic damage. After each round, the wisdom saving throw must be made again. on fail, Azrael reverts to bracer form instead of taking damage and can not be activated until a long rest is taken. Once convingin hand goes into effect it'll take progressively more damage before deactivating. the wearer is also now exhausted when Azrael deactivates if any psychic damage was taken.

 

Sentience: Azrael is a Sentient Weapon of Lawful Good Alignment. With an Intelligence of 15, A Wisdom of 18, a Charisma of 16. It has hearing and truevision of 60ft.

The weapon communicates telepathically with its wielder and their allies. Azrael can understand, read, and speak: Celestial, Abyssal, and Common. It speaks with a soft caring tone.

 

Personality: Azrael's purpose is to put to rest the undead and ultimately rid the worlds of demons. When in the presence of tieflings Azrael is annoyed and refuses to speak to them. If the wearer and Azrael disagree on something she stops communicating for a time.

 

Things your Character wont know:

 

Demons: After the 5th time activated Demons will seek out Azrael and her wearer. After the 10th time, higher level demons begin to seek them out. you receive Azrael's boon after defeating the higher level demon

 

Convincing Hand: After 3 times activated Azrael begins to convince her wearer that without her they may not survive the attacks from the undead and demons. After 6 times activated Azrael convinces her wearer the demon searched them out because of how powerful the wearer is with Azrael and they fear this power. When Azrael's Boon is gained it is nearly impossible for the wearer to remove Azrael willingly or without higher power intervention.

 

Azrael's Boon: wearer gains 10 hp, +1 ac, and the wearer can make a Wisdom saving throw instead of dropping to 0 on success. On fail, however, the wearer takes an automatic death strike.

 

Crossbow Form: available with the attunement of Azrael's Boon.

Azrael draws power from the celestial plane to gain energy as a bonus action the wearer makes a DC 18 Wisdom saving throw. on a fail, the wearer takes their level in psychic damage. If twice the wearers level in psychic damage is taken within a day without rest Azrael will refuse to activate until a rest is taken.

When activated the bracers metal spreads out into the form of a wrist-mounted crossbow the bolts made of radiant energy. Azrael gains the following properties.

-Azrael's damage die increases to 1d8

-damage and attack rolls gain +2

-the target must make a DC 13 saving throw or be knocked prone

This transformation last 1 rounds at the end of the 1st round the wearer must make another DC 18 wisdom saving throw, on a fail user takes their level in Psychic damage again. Azrael deactivates after this damage. The wearer is also now exhausted when Azrael deactivates.

 

Notes: Resistance: Necrotic, Bonus: Armor Class, Damage: Radiant, Damage: Radiant, Bonus: Hit Points, Bonus: Armor Class, Exhaustion, Lawful or Good Alignment required, Wristwear, Sentient

Item Tags: Wristwear Sentient

Umtor12

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