This ornate dagger is the signature tool of the Ba’al Verzi, an order of assassins shrouded in myth and mist. In the lands of Ravenloft, the Ba'al Verzi are regarded as boogeymen from whom no one is safe, save Count Strahd von Zarovich, the Darklord of Barovia.
You have a +2 bonus to attack and damage rolls made with this magic weapon. Attacks made with the weapon ignore the AC bonus provided by any suit of nonmagical armor that isn't adamantine, as the blade passes harmlessly through clothing and armor to pierce into the flesh underneath. In addition, when you score a critical hit with this weapon, roll the damage dice three times (instead of twice) before adding damage modifiers.
Curse. This weapon is cursed with the bloodlust of the Ba’al Verzi, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon, and you have disadvantage on attack rolls with weapons other than this one. Additionally, the weapon cannot be safely or securely stowed in anything except a sheath made of humanoid skin. Attempting to do so may result in losing the dagger or harming the creature who carries it, as the weapon passes through ordinary containers.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Disadvantage: Weapon Attacks, Damage: Piercing, Damage, Combat, Cursed, Finesse, Light, Thrown, Nick
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