The Glaive Dropped by The Oni, Alocer
Stats:
Range: 10ft
Damage: 1d10+2 // Add strength mod to damage as well
To Hit: If proficient in Martial Melee Weapons add prof. bonus to attack roll // Add +2 and Strength Mod
Properties: Heavy weapon, small creatures wielding it strike with disadvantage // requires two hands to wield and strength of 12
Abilities (Gained Once Attuned):
Can cast invisibility on oneself twice per long rest
- Casting Time: 1 action
- Range: Touch
- Components: V S M
- Duration: Up to 1 hour, Concentration
- A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.
Can cast Cone of Cold At 5th Level Once per day
- Casting Time: 1 action
- Range: Self (60-foot cone)
- Components: V S M
- Duration: Instantaneous
- A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
When Casting Invisibility or Cone of Cold Holder must make a Charisma Saving Throw of DC 15 // or fall victim to the demonic influence of Alocer
If holder fails Saving Throw // Their next action must be spent attacking the nearest ally
If holder fails each Saving Throw after casting all spells before the next long rest, their alignment shifts to be of more evil alignment
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Requires Short Rest to Attune, Teleportation, Damage, Heavy, Reach, Two-Handed, Graze
Comments