Wondrous Item, rare

Inside this heavy cloth bag are 4d6 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, feed it to a tamed creature, the bean produces an effect 1 minute later. The GM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 Roll a d20, if the roll is 1-10 the creature is instantly teleported to the first level of the Nine Hells. If the roll is 11-20 then the creature immediately takes 10d20 force damage.
02-10 The creature begins to breathe fire in whatever direction it is facing. The fire is a 15-foot cone that deals 1d6 damage, every creature in the cone must make a DC 14 Dexterity save. On a successful save only half of the damage is taken. 
11-20 The creature is transformed into a treant. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 The creature begins to secrete a sweet smelling sweat. Any creature that smells the sweat must make a DC 18 Wisdom save. On a successful save, nothing happens, but on a failed save the creature falls unconscious for 5 minutes. 
31-40 The creature turns into a golden statue of itself. This lasts for 1 day and then the creature returns to normal. The value of the statue is as follows, Tiny is 100 GP, Small is 125 GP, Medium is 200 GP, Large is 350 GP, Huge is 500 GP, Gargantuan is 1000 GP.
41-50 The creature either grows 3 sizes or shrinks 3 sizes, the GM may decide. 
51-60 Whenever the creature is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then changes back in a puff of bright pink smoke.
61-70 For the next hour roll a d4, on an even roll the creature magically duplicates.
71-80 The creature turns into a fruit tree. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour and the creature reappears. Picked fruit remains, retaining any magic for 30 days.
81-90 Every creature in a 100-foot circle is instantly transported to a pocket dimension filled with a jungle biome. Every teleported creature is instantly targeted by a group of 2d12 [Tooltip Not Found]. After every worg is killed the group of creatures is teleported back with no time having passed. For every day the group fails to kill all the worgs 2d10 more worgs appear. 
91-99 The creature transforms into a ancient gold dragon for 1 hour. 
00 The creature gains the ability to cast any spell once. 

Notes: Damage, Control, Utility, Combat

Item Tags: Damage Control Utility Combat

WolfHunter102

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