Wondrous Item, uncommon
"Bound by the magic of nature's Flora and Fauna, Unbound by the nature of chaos!"
Given to members of the Bellow Wisp Research Faction for the study of medical drugs for there beneficial medical properties. The Bag of Herbology is a crossbreed of a bag of holding, a bag of beans, and spatial magic. This bag allows members to have access to any random medical drug currently in the research field for further study of the scientific properties. Being two pouches in one, the internal pouch is used for storage of certain tools and supplies. While the external pouch is used to gain access to all the medical research supplies. Both have different rules and limitations on usage. The tools and supplies of the internal pouch are listed as follows. An herbalist kit, a pipe, a lighter, Toxifate and the notebook of the faction containing all of the combined knowledge gathered on current medical properties and effects of what is current of study. The pipe and toxifate are special items procured for agents of the faction. The pipe acts as a symbol for members to recognize each other in public. Toxifate though is for the agents to consume weekly to detox their systems from any harmful side effects. Some of these medical drugs are dangerous and should be treated as such, going as far as quickly leading to death if handled incorrectly. Only four doses are provided a week to all field agents so as to not provide substance abuse. Aside from this there is enough room to store two small items weighing no more than three pounds, and three medical drugs for later use of study. You are able to access these items as needed with no limitations other than storage.
For the external pouch, each member is tasked with the study of the magical effects of different medical drugs that the bag contains and must supply their own bag weekly with medical drugs either known or unknown for further research by the facilities. Any unknown medical drugs must undergo a stringent series of tests run by the field agents and noted prior to being put in the bag to undergo further study. Failure to supply your own Bag of Herbology, locks the agent out of accessing any of the external pouches functions until they have provided the required resources. This is a fail safe in case the bag ever gets stolen, lost, or the agent is unfortunately killed. All new found medical drugs are sent to one of the storage facilities through the spatial magic of the bag and sorted by researchers for further study based on information provided by the field agents. Information that is to be supplied is location, use, effects, and how to safely procure the item. So as to not overuse the resources in the facilities, each bag only allows the drawing of two resources from it a a day, resetting at dawn of the next morning. Upon the drawing of resources, you can compare it to the notebook provided. You then have four options on what to do. You may consume the medical drug yourself with which the medical effect would then apply. Store the medical drug back into the internal pouch, provided you have an empty slot. Give the medical drug to someone else. Then lastly put the medical drug back into the external pouch, this though does not allow you to regain a charge for the day. The medical drugs are subject to change weekly though rare, depending on how far research has progressed.
To determine what medical drug has been pulled, have the player or yourself roll a D100. Reference that number to the table provided by searching 100 fantasy drugs, or make up your own list of medical drugs and uses.
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