The Alchemist's Grenade consists of a glass vial filled with one ounce of Alchemist's Fire (flask). As an Action, you can throw this flask up to 20/60 feet, shattering it on impact. Make a ranged Attack against a creature, object, or location, treating the alchemist's fire as an Improvised Weapon. The explosion deals 3d6 fire to everything in a 10-foot radius, with a dexterity saving throw for half damage with a DC of 13, or 8+Your Dexterity Modifier(+Your Proficiency Modifier if Appropriate), whichever is higher. A creature that fails its dexterity save is also dealt 1d6 damage at the start of each of its turns; a creature can end this damage by using its Action to make a DC 10 Dexterity check to extinguish the flames.
Notes: Damage, Combat, Consumable, Artificer
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