The Amulet of Action gives a variety of options to the owner depending on what action/bonus action/reaction has been taken.
Upon action surging the owner may choose an ally he can see within 30’, the ally may make a weapon attack as a reaction 1/day.
Upon using second wind, the owner grants the effect of a lvl 2 Aid spell to 1 creature it can see within 30’ 1/day.
When owner makes a reaction attack, he may choose an ally that he can see within 30’, that ally may move up to half of his movement without drawing an attack of opportunity 1/day.
If owner dodges or dashes, he can immediately give same ability as a reaction to an ally that can see him within 30’ 1/day.
If owner successfully makes a skill(ability) check by 10 or more, he may choose an ally within 30’ that can see him and give him advantage on its next skill(ability) check taken in next 10 minute 1/day.
If owner enters Rage, he may choose another ally that he can see within 30’ to also enter Rage. All limitations of Rage apply 1/day.
If owner rolls nat 20 on a death save, the next ally within 30’ that makes a save is at advantage 1/day.
If owner successfully breaks a grapple, an ally within 30’ that can see owner gets an immediate free attempt to break their own grapple 1/day.
If owner crit misses, all Allies that can see owner within 30’ are disheartened and have disadvantage on their next attack roll.
Notes: Fighter or Barbarian
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