Weapon (Whip), rare (requieres attunement)
+2 damage
Ayesha's Dream has 5/5 charges per long rest. DC 12. If you should reach the maximum amount of charges you lose half of your current health.
- Nightmare Strike (3 charges)
- Dream Catcher (2 charges)
- Ecstasy (5 charges)
Sleep paralysis(1 Charges)
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Nightmare Strike (3 Charges)
Ayesha's dream starts to glow too dark. You lash a creature with great force. You and the creature must make an ability check of at least 13. If the creature fails, she takes +1 psychic damage and goes into a fear State for 1 turn. But if you fail the demanding words of Ayesha put you in frightening for one turn.
Dream Catcher (2 Charges)
Your muskles start pulsating. It feels like Ayesha grant a small amount of her magical power to you. You can pull yourself or a creature towards you. You gain +1 to your Strength for the fight. After the fight you gain -1 to your Strength throw.
Ecstasy (5 Charges)
The whip starts to glow and you with it. It feels like the will of Ayesha is completing you. You gain the status haste. You can run twice as much and use another weapon ability of Ayeshas Dream. After the combat you become exhausted.
Ayeshas Dream(10 Charges)
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„Every time I close my eyes I see her. I think of her often, a graceful woman with long black hair, pale skin, and dressed in stately clothing. Will I ever find out who she is or what the meaning of this dream was?" - Bel'iath
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Psychic, Whip of dreams - requieres attunement, Damage, Finesse, Reach, Slow
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