This forearm mounted plasma cannon has three barrels and is attached to the back of grey and black metal gauntlet. The word "AVATAR" is emblazoned in red letters on the side.
This item has a sentient AI program to help manage the massive energies stored within the gauntlet. The AI has a feminine voice with a strong southern belle accent named AVATAR. She can be very sensitive as her creator labeled her defective due to her emotional state and accent.
This Cannon has a dial with three settings and each setting has a different effect and number of expended charges, it is a bonus action to change settings. The Cannon has a rechargeable energy core with 5 charges. It recharges 1d4+1 charges after a long rest, assuming the user has not insulted AVATAR, in which case charges may have been drained out of spite.
Laser Cannon (Varies/unlimited as long as 1 charge remains): the Cannon fires a concentrated beam of photons slicing and burning through all it touches. Make a ranged weapon attack to hit, 1d10 (1 charge = 2d10, 2 charges = 3d10, etc.) + dex Radiant Damage, this beam does double damage to unattended objects.
Stun Shot (2 Charges): The Cannon fires a blast of purple concussive energy. Make a ranged weapon attack. Upon a hit, the target takes 2d6 Thunder damage and must make a Constitution save DC 14 or be Incapacitated until the end of your next turn. By spending 4 charges the user may select a second target to attack.
Pulse Wave (5 charges): this setting opens the iris of all cannons to maximum and upon activation releases a barrage of blue white energy in a 30 foot cone. The barrage does 5d8 Force damage and pushes those in the area 10' away and knocks them prone, a successful Strength save DC 14 reduces to half damage and negates the push and knockdown effects. After Pulse Wave is used, the AVATAR system goes into cooldown mode and cannot be used. Roll 1d6 at the end of each round and on a roll of 5 or 6, the system regains 1 charge and comes back online.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Replace Damage Type: Radiant, Ignore Weapon Property: Loading, Ignore Weapon Property: Heavy, Ignore Weapon Property: Two-Handed, anyone, Combat, Wristwear, Ammunition, Heavy, Loading, Range, Two-Handed, Push
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