Wondrous Item, rare

Azurite is a powerful blue stone that lay deep underground. Legend has it that the stone was placed by the gods in eras past, though only a select few have come into contact with it.

The Syndicate of Mirrors has known about azurite for centuries. Their bases are built around the stone, and powerful artificers and wizards are able to harness its power to craft magical items.

There are two known ways that people can gain powers from azurite. 

  • Ambient Energy: spending time in proximity to Azurite can cause someone to undergo changes. The closer you are to the stone, the more likely you are to be impacted. Ambient exposure to Azurite doesn’t appear to be lethal.
    • Any creature that spends more than 12 hours within 10 miles of an azurite deposit must roll a d100.
      • On a 93+, that character gains magical abilities as described by the campaign setting.
      • With any value less than 93, there is no effect.
      • When the creature is within 1 mile of an azurite deposit for more than 12 hours, the threshold changes to 80.
      • You can only make this roll 3 times before your body becomes accustomed to the Ambient Zone and you are no longer at risk of developing magic. The DM will track this value for each player and NPC.
      • If the azurite is carried in a small sample, its range of effect may decrease at the discretion of the DM.
  • Physical Contact: touching azurite is the most dangerous way to gain abilities. The majority of non-magic users who touch Azurite are turned to stone. However, the lucky few that survive are likely to come through with new abilities.
    • Any creature that touches azurite with bare hands must roll a d100
      • On a 75+, that character gains magical abilities as described by the campaign setting.
      • With any value less than 75, the character must make a DC 15 Constitution Saving Throw. On a success, the creature is knocked unconscious for 60 seconds and is now immune to all effects of azurite. On a failure, the creature is turned to stone, and after 12 hours they will crumble to dust, permanently dead.
      • When a creature is turned to stone, there is only one way to reverse the effect: casting Dispel Magic at level 3 + 1d4. This must be done within the first 12 hours of being turned to stone, before the creature crumbles to dust.

Creatures with magical abilities granted by blood, divine intervention, or previous exposure to azurite are able to handle azurite without experiencing the above effects. 

p_squared

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