You have a +1 bonus to attack and damage rolls made with this magic weapon.
You can use one of each ability a day:
- You can teleport to an unoccupied space within 100 feet of you.
- You can swap places with a willing creature that's within 60 feet of you. If they are not willing, they roll a wisdom saving throw using your spell save DC, swapping places with you on a failed save.
- You and an additional creature within 5 feet of you (if they're willing) can teleport to unoccupied spaces within 60 feet of you. Same rules apply if they're not willing.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick
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