Weapon (greataxe), legendary (requires attunement by a a creature of evil alignment)

This greataxe was once wielded by a great and powerful warrior who was the epitome of evil. You have a +3 bonus to attack and damage rolls made with this magic weapon. It has 15 charges and regains 1d6+4 at midnight.

Withering Strike You can add 1d10 necrotic damage per charge you expend.

Spellcasting You can cast the spell dominate monster, save DC 19, by expending 5 charges or create undead as a 9th level spell by expending 10 charges.

Undead Control You expend 2 charges to gain permanent control of 1 CR worth of undead creatures. You can't have permanent control of more than a total of 5 CR worth of undead at a time due to this property.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, a creature of evil alignment, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Yeehawmcgee

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