Weapon (dagger), common (requires attunement by a player with at least 15 dexterity)

a folding pocket-knife with a handle consisting of two parts which divide and pivot around to enclose the blade, typically used as a weapon. using a bonus action, the knife can be locked in either a closed position or an open position. if locked, only the person attuned to it can unlock it. 

the attunement for this item is different than others. as stated above, only an attuned user can unlock it, but even if a user isn't attuned, they can still use it and lock it. they just can't unlock it

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Intimidation, If the user's dexterity is 17 or more, they get a bonus to intimidation checks while using this weapon and add their proficiency bonus to the damage and attack roll (if the user is already proficient, they add their bonus a second time). If the user's dexterity is 13 or less, they must make a DC (20 - their dexterity modifier) dexterity saving throw or take 1d6 slashing or piercing damage (DM's choice). If the user's dexterity is 9 or less, they must make a DC (20 - their dex modifier) dexterity saving throw or take 1d8 slashing or piercing damage (DM's choice). It does 1d8 piercing or slashing damage (player's choice) instead of the 1d4 of a dagger. This weapon can only be thrown when locked in open position. Additionally, checks made to conceal this weapon have advantage., player with at least 15 dexterity, Buff, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
8/19/2022 2:37:44 AM
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Coming Soon

Item Tags: Buff Combat

SmasherBasher52

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