A soul of a deep voiced man. Once was a powerful wizard, now a sentient whip.
The whip has 3 charges and regains all charges at the end of the day
When you are attacked by a ranged attack, you may, as a reaction, expend a charge to gain +5 AC against all ranged attacks until the end of your next turn.
If you grapple a humanoid with Alimar - Whip, you may expend any number of charges to try and charm the person. DC = 9 + 2 for every charge you expend (min 1).
A charmed creature tries to kill themselves as well as another enemy.
If you attack with Alimar - Whip, it transforms into Alimar - Quarterstaff.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Finesse, Reach, Slow
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