A soul of a deep voiced man. Once was a powerful wizard, now a sentient quarterstaff.
The whip has 3 charges and regains all charges at the end of the day
When you are attacked by a melee attack, you may, as a reaction, expend a charge to gain +5 AC against all melee attacks until the end of your next turn.
If you attack with Alimar - Quarterstaff, it transforms into Alimar - Whip at the end of your turn.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Versatile, Topple
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