Description: A large, multifaceted blue diamond set in an intricately carved gray, metallic setting comprise this piece of magical jewelry. The setting is made from a piece of armor worn by a warrior who fell in battle. Runes are carved into the setting, while the diamond itself has a different abjuration glyph carved in the center of each facet. The diamond glows faintly from within and sparkles brilliantly in the light. The amulet is worn around the neck on a chain made from mail links from the same suit of armor used to construct the setting.
Amulets of this sort first appeared among the warrior-mages of Thentia during the Time of Troubles. These wizards fought side-by-side with warriors of Torm against the forces of evil. So successful were the amulets that other magical brotherhoods -- both good and evil -- copied the design. Although the amulets are far from common, enough of the mages died during the war that their creations have since been scattered throughout the Forgotten Realms.
Powers: When activated, an amulet creates a semi-transparent suit of mystical splint armor around the wearer's body. The ghost armor acts in all advantageous ways as splint armor, providing +7 to AC. However, the ghost armor in no way inhibits the wearer's movement or speed. Neither does it impose any penalties.
For every hour (or fraction thereof) that the amulet is active, it drains one hit point from the wearer to power its effects. The amulet is activated or deactivated by means of a mental command from the wearer. There is otherwise no way to deactivate the amulet, except with dispel magic or a similar spell. The amulet cannot be removed from around the wearer's neck while it is active. Likewise, physical contact with the wearer is impossible through ghost armor. Thus, the treatment of injuries and other touch effects cannot be attempted while the amulet functions, so a wearer who falls unconscious with bleeding wounds while the amulet is active is in grave danger.
While wearing this amulet, you gain a +7 bonus to AC if you are wearing no armor.
Notes: Bonus: Armor Class, Warding
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