Weapon (longbow), artifact (requires attunement)

Ruk's first bow crafted within the fey realm, catching the magical essence forming an astral long bow. 

Abilities 

When making a ranged attack, the bow deals 2d8 psychic damage and +2 bonus to attacks and damage. Gaining resistance to psychic damage.

Grapping Arrow: When shooting an arrow you can use a bonus action to turn a arrow into a grappling hook when shooting it, dragging you to the target.

Healing Grace: Gathering the magic of the fey turning the arrowhead a glowing purple, when shooting an arrow you can use a bonus action to heal a target. You can now cast the spell Heal at 7th level twice per long rest.

The longbow disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you wield into existence thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon appears at your feet if it is in the extradimensional space as a common longbow when the bond breaks or if you die.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Psychic, Resistance: Psychic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Previous Versions

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Item Tags: Damage Combat

Krauzyk03

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