This shield emits a welcoming warmth to those around it.
As a creature attempts to attune this shield it must make a DC 25 Constitution saving throw. On a successful save the creature takes 5d10 radiant damage and upon attuning to the shield their alignment changes to Lawful Good, if it was not already. On a failed save the creature takes 10d10 radiant damage, and on a failure they cannot attempt to attune the item again until the next dawn.
The shield may be used as a spellcasting focus while equipped and uses your spellcasting modifier and save DC or its static DC (spell save DC 20, +11 to hit) whichever is higher. You gain +3 to spell attacks and save DC.
Protection. This shield raises your Armor Class by +5. While holding this shield, you have advantage on concentration checks for maintaining auras, and saving throws against spells and other magical effects. Spell attacks also have disadvantage against you.
Absorption. As a reaction to a friendly creature other than you taking damage from an attack you may redirect half of that damage to yourself, and the friendly creature takes the remaining damage. Once you use this feature you cannot use it again until you finish a short rest.
Divine Aura. This shield serves as an additional point of origin for any aura affecting you, granting creatures near the shield the same benefits or disadvantages as if they were near you. Additionally, as an action you may cast aura of life, aura of purity, and aura of vitality without requiring concentration. Once you use this feature of the shield you cannot use it again until you finish 1d4 long rests.
Divine Jounce. As an action you can throw this shield with divine guidance. Choose a creature within 60 ft of you, it must succeed on a dexterity saving throw against your spell save DC or take 8d8 radiant damage, half as much on a successful save. Choose two additional creature within 10 ft of the first, they must also make a dexterity saving throw as the shield bounces off the primary target to hit the next two. They take 4d8 radiant damage on a failed save, or half on a successful one. The shield then lands within 5ft of the final target in a position of your choosing. Once you use this feature your cannot use it again until you finish 1d4 short rests.
Holy Return. As a bonus action, if the shield is within 60 ft of you, you can magically recall the shield to your arm.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Advantage: Saving Throws, Bonus: Armor Class, Advantage: Constitution Saving Throws, Bonus: Spell Attacks, Bonus: Spell Save DC, Healing, Buff, Utility, Combat, Warding
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Posted Aug 23, 2022Link to art file, unknown artist: https://www.pngwing.com/en/free-png-ygush