This magic lute is carved with runes and otherworldly symbols. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to a roll it makes, you can use a reaction to have the creature gain a random effect that lasts until the end of its next turn:
d4 Effect
1 The creature gains temporary hit points equal to the number rolled on the Bardic Inspiration die.
2 As a bonus action, the creature can teleport to an unoccupied space it can see within 30 feet of it.
3 The creature can add an additional die of damage to the next damage roll it makes.
4 The creature gains a new Bardic Inspiration die.
Alter Fate. As a reaction after you or a creature you can see within 30 feet of you makes an attack roll, ability check, or saving throw, you can expend a charge and force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll. Once used, this property can’t be used again until the next dawn.
THIS IS NOT MY ORIGINAL WORK ALL CREDIT GOES TO EVENTYR GAMES
Notes: Requires Attunement by a Bard, Healing, Teleportation, Combat, Instrument, Bard
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