A blade modified to have electric strikes. Effective at shocking both the opponent and the user, this is a risky weapon to wield.
Unstable Electricity. As part of an attack with this weapon, but before the attack roll is made, you may choose to activate this property. Activating this property expends a charge to cause a battery at the hilt of the blade to shoot electricity up the blade, electrifying it for 1 minute. While electrified, the next creature you hit must make a DC 12 Constitution save, becoming stunned on a failure. Additionally, whenever you activate this property you must make a DC 8 Constitution saving throw or become stunned on a failure.
The batteryblade has 5 charges. It regains 1d4+1 charges everyday at dawn.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage, Combat, Finesse, Light, Vex
Previous Versions
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8/23/2022 12:47:17 AM
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