Armor (plate), legendary (requires attunement by a Requires to offer the wearers blood and 1 vial of dragon blood to attune to this armor. When the creature is done attuning to the armor they will take 4d10 fire damage as the armor reacts to the blood. (not a curse))

The armor was created by magical blacksmith after receiving an ancient red dragon corps from a man called Madaw Gong. He requested a full set of armor to be made with as many parts of the dragons corps as the blacksmiths could without making the armor inconvenient too were.

you gain +3 to AC, fire immunity you'r walking speed increases by 10 ft and you gain Resistance to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks when attuned to the armor.

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Fire, Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bonus: Speed (Walking), Requires to offer the wearers blood and 1 vial of dragon blood to attune to this armor. When the creature is done attuning to the armor they will take 4d10 fire damage as the armor reacts to the blood. (not a curse), Buff, Handwear, enchantment, Str. 15 Required, Stealth Disadvantage

Item Tags: Buff Handwear enchantment

CryCore

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