Weapon (greatclub), legendary (requires attunement by a Requires to offer the wearers blood and 1 vial of dragon blood to attune to the gauntlets. When the creature is done attuning to the armor they will take 4d10 fire damage as the armor reacts to the blood. )

The armor was created by magical blacksmith after receiving an ancient red dragon corps from a man called Madaw Gong. He requested a full set of armor to be made with as many parts of the dragons corps as the blacksmiths could without making the armor inconvenient too were. 

After the blacksmiths have finished the armor and asked what Madaw Gong wanted to do with the left over bones he said that he wanted a pair of gauntlets made from the bone and not a sword as the blacksmiths guesses. 

You gain +3 to attack rolls and damage and deal an extra 1d8 fire damage on hit, you gain twice proficiency with Athletics. 

When attuned to the Ancient Red Dragon Bone Gauntlets you can grapple a creature of large if your medium sized and medium if small, when attempting to grapple a creature when attuned you gain advantage to do so and you have advantage attacking the grappled creature

 

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Twice Proficiency: Athletics, Requires to offer the wearers blood and 1 vial of dragon blood to attune to the gauntlets. When the creature is done attuning to the armor they will take 4d10 fire damage as the armor reacts to the blood. , Buff, Movement, Two-Handed, Push

Item Tags: Buff Movement

CryCore

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