This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
But this bag is different from others of its kind. Its homely appearance is due to its being in the care of a swamp witch who had no objection to moss, mould and mildew. She was also a hoarder. The bag began to assume some of its owner's characteristics and so, occasionally, an item would become lost in the extra-dimensional space, and could not be recalled except in times of need. In this way, the bag of moulding gains an extra use in combat.
As a reaction after you take damage, you may reach into the bag and draw out a random item to throw at the creature who attacked you. The creature must be within 30 feet of you. Depending on the item drawn, it may be used as either a ranged (thrown) or melee weapon (DM's dicretion). You are considered proficient with these attacks. You may roll on the table provided to determine the item drawn. If an item drawn in this way is returned to the bag, it resumes its position on the item table. If it is not returned, the bag of moulding will randomly take an item stored inside it to fill the empty slot. Lost items do not count against the weight limit of the bag.
D20 Random Item
- half a rotten turnip
- a watermelon
- a live cat
- a dead cat
- a potplant
- a skein of human hair
- a plague doctor's mask
- a voodoo doll, in the form of a priest
- a floppy woollen hat
- a fancy slipper
- a small venemous snake
- a dead rat
- a human cranium, in bowl form
- a silk scarf
- an iron pot
- a ham haunch
- a single 'Badberry' (1 berry causes disadvantage to CON saves for 1 min)
- a severed human foot
- a machete
- a severed human arm, in sleeve
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of moulding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container
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