Ataraxia, the Ghostblade is an artifact of immense power. Its blade is a dark obsidian, with a shiny silver hilt and resembles a pirate cutlass, with a small skull on the handguard. Mist gently pours out constantly from the open mouth of this skull and dissipates shortly after.
Curse. Ataraxia bears a curse that affects any creature that becomes attuned to it. As the bearer of Ataraxia, you are cursed with a resistance to death. You no longer age, and cannot be aged by magical means. You can no longer unattune from Ataraxia, unless you die. This Curse cannot be dispelled.
Sentience. Ataraxia is a sentient lawful neutral weapon with an Intelligence of 18, a Wisdom of 14, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. While you are attuned to it, Ataraxia also understands every language you know.
Personality. Ataraxia speaks in hushed tones, as though keeping some grand secret.
The sword knows that it's true wielder will one day reveal themselves. Ataraxia will constantly test its wielder, quizzing and prodding at them until it knows without a shadow of a doubt that its current master is the one.
Magic Weapon. You have a +3 bonus to attack and damage rolls made with this magic weapon, as well, you deal an extra 2d8 necrotic damage on a hit. In addition, damage dealt by this weapon cannot be resisted. You are also resistant to death, granting you resistance to Necrotic damage, and advantage on death saving throws. You can also cast the etherealness and blink spells once per day each, gaining back each use daily at dusk. You also gain a permanent +2 to your constitution score upon attuning to this weapon.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Resistance: Necrotic, Damage: Necrotic, Bonus: Constitution Score, Damage, Combat, Finesse, Vex
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