Potion, rare

A pint of red beer with an iridescent sparkle. When you drink this beer, roll a d12 and create a magical effect.

1. The next time you are reduced to 0 hitpoints or killed outright, you are reduced to 1 hitpoint instead.
2. All spells and magical effects on you end.
3. You levitate 1 foot off the ground for 1 minute. While you levitate, you cannot use your walking speed, and you gain a flying speed of 5 feet.
4. Make a DC 13 Constitution saving throw. You take 3d12 poison damage, or half as much on a successful save. If you are reduced to 0 hitpoints by this effect, then you are killed outright, your corpse transforms into a barrel of Baru's Raging Brew containing 256 pints, and you cannot be restored to life except by means of a True Resurrection or Wish spell.
5. You glow blue for 1d4 minutes. You emit dim light for 30 feet, attacks against you have advantage if the attacker can see you, and you cannot benefit from being invisible.
6. For the next hour, each time you cast a spell, you teleport 10 feet in a random direction at the same moment you cast the spell. Roll a d4 to determine the direction. (1 north, 2 east, 3 south, 4 west)
7. For 1d12 hours, you have resistance to bludgeoning, piercing, and slashing damage.
8. You gain advantage on all Dexterity (Acrobatics) checks for 1d6-1 days.
9. Your head becomes a red dragon head. You gain the following Breath Weapon:

 

  • Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 fire damage. On a successful save, it takes half as much damage.
    • You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
10. Your walking speed is reduced by 5 feet.
11. You gain a -20 penalty to your next Initiative roll.
12. Roll on this table two more times and resolve the effects in the order you roll them.

Notes: Damage: Poison, Image from Pixabay, Teleportation, Damage, Buff, Debuff, Movement, Combat, Shapechanging, Consumable, transmutation

Item Tags: Teleportation Damage Buff Debuff Movement Combat Shapechanging Consumable transmutation

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