Weapon (rapier), rare (requires attunement by a One long ( nightmare filled, restless, uneasy ) rest which does not convey any of the benefits of a long rest except attunement to this item.)

A +1 vicious enchanted rapier of wounding. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. 

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. [Piercing]

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Forged in a bygone age, this black and sinister blade was once wielded by a gaunt and pallid prince of the Hybernian Imperium. The foul and treacherous betrayals it executed in the hands of its master tainted forever its nature. Granting it an essence of black, necromancy. Where once shone bright steel, infusions of grave-auric energies over millenia have blackened and shadowed its blade. Shadowy power trails in its wake as it whips through the air. The gloom that it radiates when exposed to the world of the living casts a pallor over any combat. A sickness of the heart. An unwholesome dirge of foul hate and black-hearted hopelessness. Felt rather than seen. It grips the spine of enemies with a chill grasp. Draining valor and wreaking despair.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Necrotic, Bonus: Melee Weapon Attacks, Bonus: Melee Attacks, One long ( nightmare filled, restless, uneasy ) rest which does not convey any of the benefits of a long rest except attunement to this item., Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

LordGatewood