Weapon (light hammer), legendary (requires attunement)

Through various upgrades and magical infusions, the Alternating Elemental Delivery Device (A.E.D.D.) was created to be the shining example of Henrik's ingenuity. It provides +1 to attack and damage rolls, and as a bonus action a knob on the bottom of the hilt and be turned to add 1d6 of elemental damage to melee attacks, the type is chosen based on the gem the knob is turned to.

Gemstones

  • Diamond - 1d6 Thunder Damage
  • Emerald - 1d6 Poison Damage
  • Citrine - 1d6 Lightning Damage
  • Ruby - 1d6 Fire Damage
  • Sapphire - 1d6 Cold Damage
  • Malachite - 1d6 Acid Damage

Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Acid, Damage: Cold, Damage: Fire, Damage: Lightning, Damage: Poison, Damage: Thunder, Damage, Combat, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2019 3:23:30 PM
3
0
1
Coming Soon
3/18/2019 3:30:52 PM
6
0
1.5
Coming Soon

Item Tags: Damage Combat

BeerCatimus

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