Improvised Reach- Due to the holder's innovation this weapon now has the Reach Property
Charges- This item can hold 2 charges, and regains all expended charges at the end of a long rest.
Ignite the Beacon- As an action you may expend a charge of this item to cause an eruption of radiant magical energy to burst forth. All enemies in a 15 foot cone must succeed on a constitution saving throw, DC 13. On a failed save the creature takes 1D8 radiant damage and is considered blinded, on a success the creature only takes half the damage. Creature's blinded by this effect can use their action to end the blindness or reroll at the end of their turn to break the condition. Additionally for the next minute your attacks made with this weapon deal an additional 1D4 radiant damage.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Weapon Property: Two-Handed, Weapon Property: Reach, Replace Damage Type: Bludgeoning, Finesse, Vex
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