Armor (pride silk outfit), artifact (requires attunement by a Bladesinger Wizard)

This azure, pride silk layered tabard is gilded in pale transmutation and conjuration glyphs. It is believed to be one of the only creations wrought forth from Ioun before her wounding, crafted for a forgotten agent of the Ioun's infinite library who has long since fallen during the Calamity.  Stitched into the tabard's interior is a triangle-forming elegy in an archaic form of Elvish, "Faithful expositor; Truth collector; Archkeeper Arathion". This is a Vestige of Divergence, however, the glyphs only alight when it's wearer enters a bladesong, otherwise the tabard functions as a +1 pride silk outfit.

When the creature's bladesong ends, all benefits afforded by the tabard end as well.

 

Dormant

The Singing Silks still remember a few pieces in its library of war.

Archkeeper's Librarium. When in a bladesong, expending any spell slot as part of a reaction allows you to additionally transmute the tabard and conjure forth another form of armor  connected to the Archkeeper's extradimensional library of armors. You may alternatively expend your reaction on your turn to trigger this effect without any inciting event to react to, but in doing so, you must still consume a spell slot of any level. 

This effect manifests as a flash of light envelopes you, emitting bright light in a 10 foot radius and dim light in a 20 foot radius accompanying the spell you cast, which flows into the tabard as it changes shape. You choose whether the new armor either layers on top of the tabard or whether the tabard weaves into it. 

The amount of control afforded to the wielder over this song of conjuration and transmutation depends on the advancement stage of the Vestige of Divergence. While none of these armors impart the wearer with a bonus to AC, they do impart their magical benefits without imposing on the armor restrictions of bladesong, as they are magically woven and conjured onto you by the tabard.

The armor cannot be doffed or worn by anyone other than the creature attuned to the Singing Silks.

The following armors are available to you while the Vestige of Divergence is dormant:

Magrim's Fire-eater. Donned by Jarl Magrim, a fire giant emperor during the Calamity, this armor weaves down to wearer's size, the top halves of two red dragons' maws serve as pauldrons alongside a scale-tipped platebody, greaves and legguards. This armor imbues the wearer with a resistance to fire damage. If the wearer already has fire resistance, it is upgraded to fire immunity until the start of your next turn.

Xzasi's Silversilt Vestment. The flowing robes of Marid Empress Xzasi's silversilt cloth wicks water across it commanding it to flow to your will. This armor imbues the wearer with a swimming speed equal to their walking speed. Additionally, any cold damage taken by you as part of this reaction or future reactions can be lessened and redirected by 1d10 + your Intelligence modifier + plus your Wizard level. If you reduce the cold damage to 0, you may whirl the water or ice to a target of your choice within 50 feet which takes the damage as part of the same reaction.

Gozranliel's Dragonleather. This hardened dragonleather shed willingly from the ancient bronze dragon of Domunas' coast was steeped in its breath. The crackling hide attracts and stores lightning. You gain resistance to lightning damage. Additionally, if any creature within 30 feet of you is targeted by a spell or attack dealing lightning damage, the lightning damage will instead be taken by you exclusively, even if the spell or ability targets an area. You automatically fail any saving throws to reduce the damage, and instead roll a Constitution saving throw as if maintaining concentration. On a success you take no damage, and you may redirect the damage to any target within 100 feet, manifesting a single bolt of lightning. If the originating spell is one already in your spellbook, you may alternatively cast the spell as part of this reaction. On a failure, you alone take the damage.

Awakened

The Singing Silks peer deeper into the Librarium, remembering new armors as well as weapons.

Weapons of the Archkeeper. Instead of summoning an armor, you may conjure a weapon into your hand if you have an open hand to receive it. When you summon weapons in this way, the Singing Silks also temporarily imbue you with the weapon proficiencies for them if you do not already have them.

Forceblade. These blades were inventions of perfected artifice near the end of the Age of Arcanum, designed in Aeor to counter and assassinate rival mages. When the initiating reaction is taken with the shield spell, you may additionally summon a reverberating blade of force as part of the same reaction, if you have an open hand to hold it. If the shield would negate damage from a magic missile you deflect the darts back to their sender, and roll damage as if you were the one who had casted the spell. While wielded by you, a forceblade functions as a rapier that deals force damage instead of piercing.

Feneaters. Twinned lithe, lapis blades tipped with winged fins on their hilts and pommels, the Feneaters were passed through a lineage of sea elf ladies wielding the power of the sea before the line was broken during the Calamity. You may summon both or only one as part of the same reaction, provided you have two open hands to receive them. Each Feneater is +1 scimitar. While wielding either Feneater, you can cast Maelstrom once every 1d4 days. You roll for this amount of time immediately after casting the spell, during which it cannot be cast again from either Feneater. When a Feneater is summoned after absorb elements absorbs cold damage, the absorbed extra damage is stored in one of the Feneaters for the duration of the bladesong instead of ending after the next melee attack. Only one Feneater can absorb damage in this way at a time.

Vileshard. An infernal talon retched from the corpse of a Balor felled during the Calamity, this dagger inflicts woe upon it's quarry. The Vileshard is a +2 dagger. After dealing damage with the Vileshard, your target must succeed on a Constitution saving throw equal to your spell save DC or suffer 1d10 poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. When Vileshard is summoned after absorb elements absorbs poison or acid damage, the absorbed extra damage is stored in Vileshard for the duration of the bladesong instead of ending after the next melee attack. If Vileshard is thrown, it dissipates if not recovered after one round.

The following armor is available to you while the Singing Silks are awakened:

Hanzi's Deftwraps. These wrapping leather garments were commissioned by an infamous Tabaxi thief during the Age of Arcanum, abjured with artifice to enhance their speed and agility. You gain the following benefits:

  • Your walking speed increases by 20 feet.
  • Any Dexterity ability checks are made with advantage.
  • You are under the effects of jump.
  • Once per day, when you fail a Dexterity saving throw you can choose to succeed instead. This feature cannot be used until the next dawn even if the armor is conjured anew. 

Exalted

As the Singing Silks fully re-establish their link to the Librarium, you are recognized as the new Archkeeper of it's secrets. The interior's triangular inscription changes to one of your choosing.

Song of Secrets and Wards. Instead of choosing to either transmute an armor or conjure a weapon, you may instead conjure a weapon and transmute an armor in the same reaction.

Doorway of the Archkeeper. When creating a magnificent mansion, you may work in a door to the Archkeeper's Librarium. The Archkeeper's Librarium is a separate extradimensional space, removed even from your mansion. You decide how the library looks and you gain an additional 25 cubes to craft the interior. The artifacts contained in it cannot be removed from the extradimensional space. With 1 hour of work, you can tether a new magical armor or weapon to the Librarium, consuming it in the process. The DM ultimately decides how this new item manifests as the Singing Silks transmute themselves to conjure it. 

An outfit made of pride silk weighs 4 pounds and costs 500 gp. If you aren’t wearing armor, your base Armor Class is 11 + your Dexterity modifier while wearing it.

Notes: Bonus: Armor Class, Bladesinger Wizard, Combat, Warding

Item Tags: Combat Warding

GameMasterSupreme

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