Wondrous Item, legendary

Identification 

This magic item seems like a heavily gilded gold pendant with a large, faceted jade gemstone in the centre, and 6 smaller diamonds encircling the gem. It hangs on a gemstone strap. An Arcana DC check of 10 will  reveal it to be magical.

If the Identify spell is cast it is reveales it's Magical Focusing and Spell Storing properties.

Wearing the amulet or being possessed by it you learn about the

Spell Focusing
Using this item as a magical focus adds a +1 to your spell save DC and spell attack bonus to any spells cast with it.

Spell Storing
This Amulet stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 6 levels worth of spells at a time.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this Amulet, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

The Soul Inside
If you die while wearing the amulet, if it is vacant your soul remains in the Amulet and become the soul inside it. Unless the amulet already houses a soul, in which case you move on to the afterlife. The Soul  inside can only be removed from the Amulet by a Wish spell.

Cursed Touch

If this item comes into bare contact with a sentient creature that is not an undead or a construct and the creature tries to discard it the creature must make an Intelligence DC12 saving throw. On a success, the creature must make a Dexterity DC10 saving throw to release the object. If the creature does not or is unable to release the object, the creature must repeat the Intelligence saving throw at the beginning of each of its turns until the item is no longer in contact with the creature.
On an intelligence Saving throw failure, the creature puts on and wears the amulet, refusing to part with it.


Possession
Once wearing the amulet if there is already a Soul in the Amulet the creature is possessed by the Soul Inside the amulet.

A creature that is possessed loses control of it's body and spatial awareness, their mind is trapped inside the amulet and placed into a simple illusionary space designed similar to dreaming to distract them from the reality of their fate. 
The Soul Inside inhabits the body of the possessed inheriting their physical Stats and abilities, whilst maintaining the mental Stats of the Soul Inside.

If a creature dies while possessed they move on to the afterlife and the Soul Inside returns to the amulet and becomes trapped in the dream state.

Escaping possession 
A sentient creature of higher than Int 5 or above the Souls Insides CR can make a DC18 intelligence Saving Throw daily to escape, as well as making a daily DC10 investigation or DC10 insight check to wake up from their dream and lower the DC of the intelligence saving throw by 2. 

A creature of Int 5 or lower are unable to wake up from the dream and can no longer make Intelligence saving throws after 3 days.

Anti Magic
The possession is created and sustained by the magic gem in the centre of the amulet used as a soulstone. Any effect that suppresses magic returns the Soul Inside to the amulet and temporarily frees the Possessed creature from its imprisonment. Should the Possessed creature leave the anti magics area of effect or its duration expire, the Soul Inside regains possession and the Possessed Creature is returned to the dream state,  a Possessed Creatures still capable of rolling to escape their possession gains advantage on all rolls to escape until it does.

Dream State
A Possessed creatures mind is moved to a Dream state, where they are semi lucid but unaware of their possession. Basic needs and wants are met to keep the Creature imprisoned

Possessed Creatures who wake up from their dream are met with infinite darkness and no sense of time lost in the void until they escape their Possession.

When the soul inside lacks a host body or is suppressed by magic they do not dream and are trapped in the void.

Notes: Buff, Utility, Jewelry

Item Tags: Buff Utility Jewelry

MrDrSirLord

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