Starting at level 5 you have a +1 bonus to attack and damage rolls made with this magic weapon.
Starting at level 10 you have a +2 bonus to attack and damage rolls made with this magic weapon.
Starting at level 15 you have a +3 bonus to attack and damage rolls made with this magic weapon.
Gain Additional Abilities as you level with the sword.
Level 1- As a bonus action, you can summon this magic sword which lasts until you drop it for any reason. It counts as a simple melee weapon with which you are proficient and has the finesse, light, and thrown properties (range 20/60). If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, you can use a bonus action to cause the sword to reappear in your hand.
Level 5- As a bonus action, you become briefly surrounded by silvery mist and teleport up to 30 feet to an unoccupied space that you can see. After teleporting you gain advantage on stealth checks until the start of your next turn. Once you use this feature, you cant use it again until you finish a long rest.
level 10- Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
level 15- Increase the damage of your level 10 feature to 2d6.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage, Combat, Finesse, Light, Nick
Previous Versions
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8/28/2022 3:58:39 PM
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