Inside this heavy cloth bag are 2d4 dry beans.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.
| d100 | Effect |
|---|---|
| 01 | Grows and spear the you can throw at target, roll a d20 if odd(1d6) if even(3d10) this spear will always hit |
| 02-10 | A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds. |
| 11-20 | A monster sprouts. There's a 50 percent chance that the Monster is chaotic evil and attacks. (odd its evil even its good) |
| 21-30 | A statue spawns and makes every enemy att you for there next 1d4 turns |
| 31-40 | Grows a sexy woman that will charm all enemies until they get harmed |
| 41-50 | Spawns a item of your choice that you can keep the rest of the campaign (uncommon-rare) |
| 51-60 | 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. |
| 61-70 | A hungry monster burrows up and attacks. |
| 71-80 | A fruit tree grows. It has 1d10 of fruit that if ate will heal you for 1d10 |
| 81-90 | A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 18 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. |
| 91-99 | A pyramid with a 60-foot‐square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice. |
| 00 | A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence. |
Notes: Damage, Control, Utility, Combat
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