Wondrous Item, rare

Inside this heavy cloth bag are 2d4 dry beans.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 Grows and spear the you can throw at target, roll a d20 if odd(1d6) if even(3d10) this spear will always hit
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds.
11-20 A monster sprouts. There's a 50 percent chance that the Monster is chaotic evil and attacks. (odd its evil even its good)
21-30 A statue spawns and makes every enemy att you for there next 1d4 turns
31-40 Grows a sexy woman that will charm all enemies until they get harmed
41-50 Spawns a item of your choice that you can keep the rest of the campaign (uncommon-rare)
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry monster burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 of fruit that if ate will heal you for 1d10
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 18 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot‐square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.
00 A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.

Notes: Damage, Control, Utility, Combat

Item Tags: Damage Control Utility Combat

dubstepcaleb

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