Armor (leather), rare (requires attunement by a must have killed a monster with a cr of 5 or higher)

this armor give the wearer 2 less damage form 1 type of magic the type of magic the armor protects from changes every day and is chosen by the roll of a D6 1 is fire 2 is cold 3 is poison 4 is thunder 5 is radiant 6 is necrotic  

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: Bonus: Armor Class, Resistance: Necrotic, Resistance: Poison, Resistance: Cold, Resistance: Radiant, Resistance: Fire, Resistance: Thunder, must have killed a monster with a cr of 5 or higher, Combat, Warding

Item Tags: Combat Warding

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