Weapon (shortbow), rare (requires attunement by a Drakewarden Ranger)

The limbs of this bow are adorned with a colorful pattern of scales, each coming from metallic dragons. The nocks of the bow are tiny teeth from a dragon, and the grip lies in the middle of a dragon skull. The skull seems to be made of platinum, and the eye sockets glow a light, silver color. Horns adorn the skull, and always remain a dark grey color.

Whenever an arrow is fired from this bow, the user may choose a type of metallic dragon. The skull of the bow will match the dragon's metal, and the arrow will be shot with a magical effect defined the type of dragon that was picked. The magical effect will apply after a target or object has been hit by the attack.

The bow has a normal range of 80ft, and a long range of 320ft, and the damage die is 1d8. Unless specified, any nonmagical arrow fired from this bow will be destroyed, as they are too weak to withstand the power of the shot.

Shortly after a shot is taken, the metal of the skull will return to platinum, and the eye sockets will return to their light, silver color. Additionally, any extra growths will shrink back, such as extra horns or frills.

 
Dragon Metal Effect
Gold  Small cheek horns grow out of the now golden skull, with the eyes glowing a vibrant gold color. After the arrow hits, the target or object this struck catches on fire, taking an initial 1d6 fire damage. Until the fire is put out, the target or object will take an additional 1d4 fire damage at the start of its turn.
 Silver A sharp frill sprouts from the chin of the now silver skull, ending in purple tips and giving the faint appearance of a goatee. The eyes glow a light blue color. After the arrow hits, the target is chilled to their bones, taking 1d6 cold damage. They must succeed on a DC 14 Constitution saving throw, or be partially frozen wherever they were hit. A frozen target has their speed reduced by half, and must move to a warm environment if they wish to thaw themselves. (Arrows fired using this effect are recoverable)
 Bronze The now bronze skull sprouts 3 horns from either cheek, arching back towards the user. The eyes glow forest green. Arrows fired using this Dragon Metal travel extremely fast, lightning trailing behind. The arrow can travel up to the long range of the bow with no disadvantage on the attack, and up to twice that range with disadvantage. Targets hit with this arrow take 1d6 extra lightning damage, as electricity shoots through their body.
(If the arrow misses the target, or hits an object made of stone or metal, it is destroyed upon contact. Otherwise, arrows are recoverable)
 Copper The now copper skull sprouts frills from the back of the lower jaw, the eyes shining a green-turquoise color. An acid cloud (15ft in diameter) explodes from where the arrow impacted, causing all those stuck in the initial explosion to take 1d6 acid damage. The cloud lasts until the end of the users next turn, and causes 1d4 acid damage to anything that enters the radius, or ends their turn in the cloud.
 Brass Bony plates sprout from the cheeks and eyes of the now brass skull, forming a sort of handguard for the bow. The eyes become a glossy black. If a target is hit with this arrow, they must succeed on a DC 16 Constitution saving throw, or fall asleep for 5 minutes. The effect ends if they are attacked or forced awake.
(Arrows fired using this effect are recoverable.)
Mercury  The snout of the now mercury skull lengthens to a sharp point, and the eyes glow a dark blue. Arrows that hit flare into a bright white orb, 15ft in diameter. Anything caught in the orb must succeed on a DC 16 Constitution saving throw or become blinded for 1 minute. The light is visible from up to 3 miles away.
(If the user chooses, they may shoot the arrow straight up and cause it to flare up without the need to make contact. If the light is created this way, it will linger in the air for 1 minute before dissipating.)
 Steel Spines sprout all over the now steel skull, appearing almost like hair found on humans. The eyes glow a darker silver. After the arrow makes contact, one of two things may occur, depending on the user's choice:
  • The user may teleport themselves within 5ft of the arrow's position.
  • If the arrow hits a target or object, the user may teleport whatever was hit within 5ft of themselves. A target can only be teleported if they are the same size or smaller than the user, and an object can only be teleported if it weighs less than 200 lbs.
(Arrows fired using this effect can be recovered)

 

 

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Drakewarden Ranger, Damage, Combat, Ammunition, Range, Two-Handed, Vex

Item Tags: Damage Combat

Bombfingledoor

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