Roll a D100 will determine the damage type given to this whip. you may chose to keep the damage type or allow it to chose its next type. however it will only chose 4 times per long rest before the damage type is locked in place for the day.
Acid. 0-7
Bludgeoning. 8-14
Cold. 15-21
Fire.22-28
Force.29-35
Lightning.36-42
Necrotic.43-49
Piercing. Poison. 50-57
Psychic. 58-65
Radiant. 66-72
Slashing.79-85
Thunder. 86-92
Alixandrite. 93-100
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage, Combat, Finesse, Reach, Slow
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