This magic item has 2 charges, both of which are restored every dawn.
When worn, the wearer can use a bonus action to expend one of the amulets charges. Each charge counts as a level one Cure Wounds spell, healing 1d8 +4 health per charge, that is self-cast on the amulet wearer. To cast it on anyone else would require them to be wearing the amulet.
Overheal. If the total of hitpoints recovered is greater than the total number of hitpoints missing, the leftover hitpoints are added to the user as temporary HP. For example, if the user is missing 3 health, and a charge is used, which after rolling, should restore 8 HP, the user gains 5 temporary hitpoints. These temporary hitpoints are lost on a long rest. In addition, a charge CANNOT be expended if the user is not missing any of their permanent hitpoints.
Khalidius' Blessing. If the user levels up while wearing this amulet, they gain one extra hitpoint per level up. In addition to this, the user will also be able to re-roll a minimum roll when rolling for health during the level up process. This boon only applies once per level up.
Notes: Healing, Buff, Jewelry
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/19/2019 5:24:48 PM
|
3
|
1
|
1
|
Coming Soon
|
Comments