When warlords have all gone to die and the valley is at peace, from where cometh the blazing warmth to chase away the winds?
A slim, light morningstar with a crimson head. The spikes are adorned with metal rosepetals and upon the iron pommel is engraved a wreath of rot.
Non-magical enemies receive double damage and are inflicted with bleed for two turns, taking 2d4 damage. Magical enemies cannot be attacked with this weapon. Undead enemies are healed when attacked with this weapon, but deal half damage to its wielder.
Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Sap
Comments