A beautiful, ornate handaxe of elvish make. The handle is carved in filigrees of leaves and bark, wrapping ornately around a finely detailed head of bronze, iron and steel twisted together like the roots of a tree, ending in a sharp blade.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
You are able to connect yourself to the World Tree.
You are able to channel energy through the axe to trance for 4 hours a day to gain the benefits of a long rest of 8 hours.
The axe has 3 charges and regains all expended charges each day at dawn. When the axe is embedded in or near the ground, it expends a charge to cause tiny, magical roots to spread out around the axe. Creatures within ten feet of the axe are slowed by these magical roots and that area is treated it as if were difficult terrain. In combat, embedding the axe in something is a full round action and causes it to expend one charge.
You can uproot the axe as a full round action. The axe withdraws its magical roots early if you either fall unconscious or it is knocked over by an enemy following a successful DC 14 Strength (athletics) check.
This item is not mine, Credit to DM Eternal (TheNamelessOne#7604 on Discord) for item creation, and Griffon's Saddlebag for the rooting effect from the Shield of Yggdrasil.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Debuff, Movement, Combat, Light, Thrown, Vex
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Posted Jun 8, 2023Eternal: "Hit bonuses will increase to +3 at level 12, +4 at level 16."