THE HILT IS MADE OF A ROCK-LIKE SUBSTANCE THAT HOLOS A SHARD OF OBSIDIAN LIKE GLASS. THE INTERIOR OF THE GLASS APPEARS TO SWIRL WITH COSMIC IMAGES OF THE NIGHT SKY
Sentience. "After Thought" is Lawful Good and has an Intelligence of 16 (+3), Wisdom of 20 (+5), and Charisma of 25 (+7). "After Thought" has truesight out to 30 feet and Darkvision out to 60 feet. "After Thought" can read and speak Common and can telepathically communicate with his user, in addition "After Thought" can phase into the users arm for storage.
Personality. "After Thought" speaks with a proud voice when he speaks of His wielder and constantly encourages his wielder to take up arms against more powerful foes and make his mark in "After Thought's" internal hall of fame. "After Thought" openly taunts and insults Fiends and Chromatic Dragons hating both creatures.
After Thought. If attuned, you can use an action to strike the ground with the "After Thought" and send a shock wave out from the point of impact. Each creature within 30 feet of that point must succeed on a DC 15 Strength saving throw or be knocked prone and pulled 15 feet toward the epicenter of the strike.
God Slayer. Aberrations, celestials, elementals, fey, fiends, and undead creatures all take extra damage from the blade. On a hit, the creature must make a DC 17 Constitution saving throw, taking an extra double damage on a failed save, or half as much extra damage on a successful one.
Illusory Clone. As an action you create up to two perfect illusions of yourself. The illusion lasts till the end of your next turn. The illusions appears in your space blurring your possible locations. Creatures that target you with an attack, do so with disadvantage. If a creature hits you with an attack, roll a d20. On a roll of 8 or higher the attack hit one of the clones. Once you use this feature, it cannot be used again until you long rest.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Strength Score, Size: Gargantuan, Heavy, Two-Handed, Graze
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