Potion, uncommon

inhale from bottle and gain the power to spew magical energy from your mouth during your next turn. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
Warning: Arcane haze is addictive. After use, make a constitution saving throw to overcome the addictive property of the item. The DC for this saving throw is described in the addiction property. On a failed save, the creature is now addicted to the item.

A small bottle with two separate departments. When this is inhaled these combine to release a combustible that will ignite when exhaled.

RantingRat

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