Weapon (battleaxe), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Once per turn when you take the attack action you can cause the axe to increase it's range to 30 feet as part of a melee weapon attack. On a hit the wielder can force a target to make a contested athletics check. If the target is large or smaller and fails the contested check they are pulled up to 20 feet towards the wielder. Alternatively, on a hit the wielder can make a DC 10 Acrobatics check and on a success be pulled up to 20 feet towards the target if the target is medium or larger.

Regardless of the outcome the axe returns to it's original size at the end of the attack that utilized the increased range.

"Get over here!" - Scorpion

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, This well crafted battle-axe has a thick haft of intricate mechanical parts that connect to a thick, bearded blade engraved with Dwarven runes., Damage, Movement, Combat, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
9/3/2022 10:18:42 AM
7
0
--
Coming Soon

Item Tags: Damage Movement Combat

Sikitywiked

Comments

Posts Quoted:
Reply
Clear All Quotes