Baneblade is a weapon forged millennia ago by the best smiths of the elves, dwarves, and humans. It was created to oppose the undead and demons that were, at that time, ravaging cities on Toril. It is made of a pure silver, with 4 perfect diamond circles are set into the blade. The hilt is made with demon skin, and the hand guard is made with bones. You gain a +3 bonus to attack and damage rolls made with this weapon, in addition to the following properties:
Bane. Baneblade was created to oppose undead and demons. As such, when the blade is within 100 feet of an undead or demon, it glows bright red (for demon) or a blinding white (for undead). When this state is in effect, Baneblade does double damage to everything, and triple damage to demons and undead, plus an additional 5d12 radiant damage.
Lightning Blast. As an action, you can cause the four diamonds in the hilt to glow brilliant blue and blast black lightning in every direction for 100 feet. Everything within that area, except for you, has to make a DC 23 Dexterity Saving Throw, taking 5d10 lightning damage and 7d8 necrotic damage per diamond on a failed save, or half as much on a success. After this action, one of the diamonds break. Every day at dawn, roll a d4 and subtract 1. The result is how many diamonds reappear back in the hilt. If all of the diamonds break, roll a d20. On a 1, Baneblade releases a Lightning Blast as if there were four diamonds in the hilt, damaging you, too, and then disintegrates.
Foe Hunger. If Baneblade does not kill an undead or a demon for 5 days, then it uses a wish spell and 3 charges to summon 4 random undead and 4 random demons, all of CR 8.
Sentience. Baneblade is a sentient magic item, with an Intelligence, Wisdom, and Charisma of 30. It has hearing an truesight out to a range of 300 feet. The weapon can speak, read and understand Common, Infernal, Elvish, and Dwarvish and can communicate with its user telepathically. Its voice is deep and calming, resounding through the user's head.
Personality. Baneblade speaks with a reassuring tone, always giving the best course of action in a sugarcoated manner. The sword's purpose is to destroy as many undead and demons as possible, willing to do almost for a chance to fight against them, but always logical, thinking through before responding.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Melee Weapon Attack: Slashing, Damage: Slashing, martial class with at least one epic boon or dark gift, Heavy, Two-Handed, Graze
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